games are expensive to make.
risky, creative ideas get passed over.
we’re fixing that by building an engine
to generate art, sound, narrative and gameplay in real time.
we’re empowering artists to create living worlds, and that is just the beginning.
our story begins in academia, building on research that led to the founding of deepmind.
generative models have a truth problem, and iterating on the current technology will only make the lies more plausible.
we discovered an approach that solves this.
games use engines to simulate content (mechanics, gameplay, art, sound and narrative).
good content adheres to a particular "truth".
the artist's vision.
we can apply our technology to generate content that is consistent with a particular vision.
existing generative models can generate content on the fly. our technology generates consistent content.
we're working to scale our approach so we can generate entire game worlds, dynamically, in response to player actions.
a world that is internally consistent.
a world that is alive.
we do this in service of a larger goal.
building an engine people use will help us validate our progress toward that goal.
the more compelling the world we generate,
the closer we are to modelling useful human intelligence.
the engine is just the beginning.
this is a project to build artificial general intelligence.
do it.
Copyright © 2024 smolmind.com - All Rights Reserved.
Powered by GoDaddy